A year has passed since Red Dead Redemption 2 surprised us all: maturity, sophistication impressed us. We observed how one of the most multi-layered characters in the medium changed from a warlike bully to a vulnerable hero (assuming that the player directed Arthur in the direction of a good path). What made him so exciting was not just the details that were given to Arthur, but the details of the world. Join us when we look back at this grand achievement, highlighting five easily missed meetings that together comprise both Arthur's transformation and its significance.
Turning to the final act of the game, Arthur hopes to help people, but does not consider himself worthy of the same kindness. He's writing:
“I do not want to save. I do not deserve this. I just want to help a few people. ”
Enter Mickey, a veterinarian of the Valentine's War, whom Arthur may encounter from time to time. Their interaction is completely mundane. Arthur says almost nothing to the rambling Mickey. He just holds out his ear – allowing Mickey to share his grief. It seemed insignificant, but it was not.
Their final interaction makes it clear; Arthur deeply touched this man, just listening. Recognizing Mickey, Arthur gave him the courage to be honest for the first time in a long time. Arthur did something good, but he cannot respond to Mickey's thanks. Arthur is changing. He has changed. He just can't recognize it.
Charlotte the widow. Left alone in the desert, not knowing how to survive, she is doomed until Arthur arrives. He teaches her how to hunt and fend for herself. She recognizes him as a decent person and invites him to dinner. When Charlotte admits Arthur's decency, he enters into a fit of coughing. It was as if his body itself was trying to deny the truth that he was hiding from his whole life. As Nun Arthur says in one of the game’s most beloved scenes: “This is the problem. You do not know yourself … whenever we meet, you always help people and smile. " Being kind is in his character. He can be good, and that means he is good. Finally, he begins to sink. He later writes:
“Maybe I have something to hope for”
Woman on the road
Exploring the desert outside Van Horn, Arthur stumbles upon members of the McMurphy gang. They attacked the wagon and are preparing to attack the woman. Arthur enters, rescues her and takes her home. She thanks Arthur, but he does not recoil. He did not recognize it right then, but he did something selfless. A little later he writes about this, for the first time writes that he is doing something good without self-abasement. He even paints her.
Boy and his dog
Passing through a strawberry, Arthur runs into a dull boy who has lost his dog. Arthur decides to help. After the reunion of two friends, Arthur lets go of his false identity and takes pride in his kindness. He is a good person and for the first time actively loves himself.
In his last journal entry, Arthur pays tribute to his journey.
“I believe that every person has enough regrets to allow him to die happy. I just hope that I did something good as soon as I learned to see the world as it was. It’s not my fault that the process took as much time as it was! "
Arthur admits his kindness even by regretting that he would like to achieve more. He wants good deeds because he is good. This understanding is something emotional, not rational. The truth portrayed by a special character, Evelyn Miller, in one of the game's most hidden side quests.
In the epilogue, players, like John, can find Miller, the beloved Dutch philosopher. Miller defends reverence by proclaiming the presence of God in all nature. But he does not see God within himself. He seeks reason for happiness.
A comparison of the last entry in Arthur's diary with the following quote from Miller’s last treatise shows the significance of what Arthur finds out.
“Oh, there are many fools who strive to be more. Our most humiliating burden. ”
Unlike Arthur, Miller cannot connect with the love found in feelings. He is obsessed with the reasonable limitations of man. Miller wants to evaluate his experience, formulate an answer to the question why he suffers. As you can see, this is an impossible feat.
Miller does not see the irony. Trying to find the answer, he falls into the very cycle that he is mourning. Arthur found peace in his ability to act, choosing to be good. He did not need to understand why he chooses; he just does.
To learn more about Red Dead Redemption II, check out our reasons for giving it a perfect 10, and <a href = "https://www.gameinformer.com/video-podcast/the-game-informer-show/ 2019 / … where we discuss the recent PC release,